The Child in Videogames From the Meek, to the Mighty, to the Monstrous [PDF]

Farid-Khan

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Csatlakozás
2023.06.08.
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English | 2023 | ISBN-10: 3031423704 | 235 pages| PDF (True) | 3 MB

Drawing across Games Studies, Childhood Studies, and Children's Literature Studies, this book redirects critical conversations away from questions of whether videogames are 'good' or 'bad' for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts. It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames. While child-players are frequently the topic of academic debate - particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible. This book's aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting.



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The Child in Videogames From the Meek, to the Mighty, to the Monstrous.pdf (2.76 MB)


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