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Free Download Solid Angle Cinema 4D to Arnold 4.6.6.2 | 5.3 Gb
Owner:Solid Angle
Product Name:Cinema4D to Arnold (C4DtoA)
Version:4.6.6.2
Supported Architectures:x64
Website Home Page :www.arnoldrenderer.com
Languages Supported:english
System Requirements:Windows, macOs & Linux *
Size:5.3 Gb
The Solid Angle Team, a bussines Autodesk, is pleased to announce the availability ofArnold (C4DtoA) 4.6.6.2 for Cinema4D. This update uses Arnold 7.2.4.1 and is a bugfix release.
4.6.6.2 - Arnold for Cinema 4D - Date: 10 November 2023
Bug Fixes
- C4DTOA-3092 - Random IPR crashes
- C4DTOA-3101 - Node Material group asset does not render
- C4DTOA-3102 - Alpha does not show in the IPR on macOS
- C4DTOA-3103 - Dynamics tag on a Cloner makes instances disappear in IPR after changing the scene
- C4DTOA-3109 - Color curves imager does not update in IPR sometimes
Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.
How to render Cinema 4D Pyro in Arnold Renderer! (Quickstart)
Solid Angle SLis the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
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