- Témaindító
- #1
- Csatlakozás
- 2024.09.10.
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- 25,854
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- 8
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- 37
Free Download Beginning C++ Game Programming - Third Edition: Learn C++ from scratch by building fun games by John Horton
English | May 31, 2024 | ISBN: 1835081746 | 648 pages | EPUB | 18 Mb
Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series.Key Features:
- Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022
- Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game
- Discover tips to expand your finished games by thinking critically, technically, and creativelyBook Description:
The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You'll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.
By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What You Will Learn:
- Set up your game project in VS 2022 and explore C++ libraries such as SFML
- Build games in C++ from the ground up, including graphics, physics, and input handling
- Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound
- Implement automatically spawning objects and AI to create rich and engaging experiences
- Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds
- Scale and reuse your game code with modern game programming design patternsWho this book is for:
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