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Free Download Adobe Substance 3D Designer v13.1.0.7240 Portable (MULTi/2023)
Adobe Substance 3D Designer - allows you to create seamless materials and patterns, image filters, general lighting, or even 3D models. Each resource provides infinite variability in results. Substance 3D Designer is used in many industries and powers the creation of most video games and visual effects assets. Substance parametric materials are supported by most 3D design tools and easily integrate into any workflow. Send materials directly to Substance 3D Painter and Stager.
Information about the program:
Year of manufacture: 2023
Platform: Windows® 11/10 (64-bit only)
Interface language: English / Francais / Deutsch / Japanese / Korean
Medicine: not required / built-in | pre-activated
File size: 485.22 MB
Reversible and non-linear approach to work
The node-based workflow allows for a variety of work approaches. Any step in the process can be changed later. Try all options, make adjustments at any time.
Limitless possibilities, endless combinations
Designer includes an extensive library of nodes for creating assets from scratch. Use thousands of assets from Substance 3D resources and the Substance 3D community.
Don't be limited by materials
Create dynamic 3D models or combine existing elements such as curves and kitbash models. Create parametric general lighting for use in any application supported by Substance 3D.
Integration into any workflow
Designer includes an advanced scripting API that allows you to tailor your application to your needs. Create and share powerful plugins using the integrated Python scripting interface. Create tools and tool maps to improve your process productivity.
Constantly expanding content library
Access to hundreds of nodes and filters. Create any surface with unique and randomized noises and patterns.
Creating HDR Lighting
Create parametrically lit scenes using procedural lights or spherical panoramic photos.
Color management
Take advantage of Pantone and OpenColorIO support.
MDL support
Create MDL materials using a custom shader map.
Sending materials
Send materials and filters to other Substance 3D applications to keep your project in sync with Designer.
Parametric modeling
This map allows you to create customizable and dynamic 3D models.
System Requirements :
OS : Windows 10 (64bit, version 1909), Windows 11 (64bit)
CPU : Intel Core i5, AMD Ryzen 5
GPU : Nvidia Geforce GTX 1060, Nvidia Quadro P2200, AMD Radeon RX 580
VRAM: 4GB
RAM : 16GB
Hard drive : SSD type with 30GB of free space
What's New in version 13.1
Added :
·[Frames] Auto Expand
·[Frames] Change rules to define when an object belongs to a frame
·[Frames] Disable text scaling for frames description
·[Frames] Fit size to content
·[Frames] New default, hover and selected states
·[Frames] Snap to Large Grid
·[Frames] Support HTML code for Frames description
·[Frames] Update interaction zones
·[Frames] Update visual aspect
·[Graph] Create the node at the middle of the visible link instead of middle of the link
·[Graph] Display properties of an item if it is the only one item with properties available in a selection
·[Graph] Remove "Scaling" option for comments in the graph
·[Graph] Snap nodes on the main grid when doing copy/paste
·[UX] Allow fuzzy search in Node menu and Library search
·[UX] Make the Node menu list loop
·[AxF] Support AxF export
·[AxF] Disable AxF on Linux
·[API] Set the 'Visible if' property of graph parameters, inputs and outputs using the Python API
·[API] Set the order of graph I/O using the Python API
·[Dependencies] Update Boost to 1.80.0
·[Dependencies] Update OpenSubdiv to 3.5.x
·[Dependencies] Update gcc to 11.2.1 - Iray/MDL C++20 issue
·[Dependencies] Update FBX SDK to 2020.3
·[Dependencies] Update NGL to 1.35.0.20
·[Color management]Add support for OCIO ICC displays
·[Levels] Add a way to reset the histogram
·[Python] Warn users if QtForPython cannot be imported
·[2D view] Save the state of the view options
·[3D View]Add Position technique to the mesh info shader
·[Export] Add a 'Save settings' button to save changes to export options
Fixed :
·[3D View] Cannot assign a texture to an input of type texture_2d of a MDL Material
·[AxF] Graph identifiers in templates list can be blank
·[AxF] Substance graph template field is blank by default
·[Content] Atlas Scatter: incorrect behavior in specific cases
·[Content] Flood Fill Mapper: blank output when all shapes have same Bbox size
·[Content] FloodFill to Position: Imprecision artefacts in some situations
·[Content] Incorrect 'Specular' output in 'BaseColor/Metallic/Roughness converter' node
·[Content] Mask to Path doesn't work in non square vertical
·[Content] Missing description for Input value, Input Grayscale, Input Color and Output nodes
·[Content] Missing description for Set and Sequence nodes
·[Content] Shape Splatter: Imprecision artefacts in 'Splatter data 2' output
·[Engine] Booleans in Value Processors always evaluate to 'False' (Apple Silicon only)
·[Explorer] Order of toolbar buttons is inconsistent between OS
·[Frames] Do not grab nodes when moving a frame with CTRL modifier
·[Gradient Map] reset all option should also reset the gradient widget
·[GraphRender] Some nodes are rendered black when tweaking in preview mode
·[Graph] 'Input value' preview is stuck to 'False' when tweaking default boolean value (Apple Silicon only)
·[Graph] Dot nodes close to Frame edge are not moved by the Frame
·[Interoperability] Resend icon is not updated after sending to Substance 3D Stager
·[MDL] Impossible to change Roughness in nodes where this param is available
·[MDL] Invalid connections in 'AxF to Metallic Roughness' template
·[UI] 'Export outputs' window can be minimized (Windows only)
·[UI] Images appear pixelated in About screen when using display scaling
·[UI] Node align tools in graph toolbar create multiple undo steps
Build Information
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